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Our biggest goal for the coming year is to formally introduce ourselves to the game dev online community and hope that we can gain some support from people like you along the way. Simply put, we can not do this alone. That leads us to the sometimes strange and unfamiliar world of marketing. For many artists, such as ourselves, this is the least desirable aspect of the business. However, for the sake of progress, we must push aside our terrible imposter syndrome and just lay it all out on the line.


Besides our regular development duties, this month we have also shifted our focus to our social media presence. First and foremost this means formally launching our websites, creating content, and beginning to gain followers on all the social media platforms we can reach. We don't want to annoy you, so we won't spam your feed, ever. We do hope to intrigue you so that you will take to the time to visit our pages, like, subscribe, follow, and hopefully learn more about what we do. If you're reading this right now, that means something is working. Welcome! We are eager to get feedback from folks who are just as into games as we are.

  • Nov 10, 2022

What have we been up to this fall?


For Restarter, we have begun designing the levels for Terminus Station, the first level of Restarter. Phase one is rough sketches of the various hangars, docks, and Titan Security Automatons printers which are located on each level of Terminus. Once we get the rough ideas onto paper, we make a more precise digital version. Then it goes into phase two of production when our head of animation fleshes out the interior views, hangar doors, elevators, and objects. This will set the stage for the first main battle between our heroes and Titan Security Forces.


Next month we will begin the level maps for the second stage of Restarter, the mysterious Euribos system. This strange cavernous planet has a network of underground caves and tunnels where humans and animals alike hide from the extreme radiation. This harsh environment has led to some interesting evolutionary adaptations for all the living creatures of Euribos.


Additionally, our second video game, The Adjuster, also got some love from the team. We produced background story arcs that play a vital role in the gameplay and storyline. Our artistic team developed character concept drawings and exterior and interior designs for the mysteriously abandoned ship that the players will explore.

Updated: Nov 10, 2022

We are excited to bring you our newest projects, two upcoming video games, scheduled for release next year.

Restarter - coming in 2023

The Adjuster - coming in 2024


We are working on RPG sourcebooks for table-top gaming

Mudlarking Sourcebook

Patera Tenebrarum Adventure


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